While Exploring.You scout the group's position for incoming threats and help search for secret doors and hidden passages, keeping a weather eye out for unexpected threats. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.ĭuring Social Encounters.You have a keen eye and can see things coming from farther than most. Roleplaying the Gunslinger During Combat Encounters.You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. ![]() As normal, you can provide the remaining Interact actions separately. ![]() This is enough to reload a weapon that takes 1 Interact action to reload, but only provides one of the Interact actions needed to reload a weapon with reload 2 or greater. Interacting to ReloadThe slinger's reload action from each gunslinger way, as well as many feats, give the ability to Interact to reload a weapon. If such a misfire happens as a result of an attack (due to an action that causes a misfire on a failed attack, for example), it retroactively makes the attack a critical failure. Some abilities cause a weapon to misfire as a part of their effects. You can clean multiple firearms during this hour, up to a reasonable limit as determined by the GM (typically no more than five). Once you've spent at least an hour cleaning a weapon, you don't need to roll for a misfire until the next day unless an effect says otherwise. The attack is an automatic critical failure, and you must use an Interact action to clear the jam before the weapon can be reloaded and fired again. ![]() If you fail this misfire check, the weapon misfires and jams. If you attempt to fire a firearm that was fired the previous day or earlier and hasn't been cleaned since, roll a DC 5 flat check before making your attack roll. Misfire: Firearms that are improperly maintained or subjected to unusual strain can misfire. You can use only 1 action with the flourish trait per turn. Key TermsYou'll see the following key terms in a number of gunslinger abilities.įlourish: Flourish actions are actions that require too much exertion to perform a large number in a row. You increase your maximum number of HP by this number at 1st level and every level thereafter. Hit Points: 8 plus your Constitution modifier Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.Īt 1st level, your class gives you an ability boost to Dexterity While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. PFS Note All Pathfinder Society agents have access to the Gunslinger class. ![]() Gunslinger Details | Gunslinger Feats | Gunslinger Sample Builds | Ways This site is not affiliated with Blizzard Entertainment, Inc.Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | WizardĪnimal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions Hearthstone: Heroes of Warcraft assets used on this site are copyrighted and/or trademarked material of Blizzard Entertainment, Inc.
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